Arduino workshop: a hands-on introduction with 65 projects
(Book)
Boxall, J. (2013). Arduino workshop: a hands-on introduction with 65 projects. San Francisco, No Starch Press.
Chicago / Turabian - Author Date Citation (style guide)Boxall, John, 1975-. 2013. Arduino Workshop: A Hands-on Introduction With 65 Projects. San Francisco, No Starch Press.
Chicago / Turabian - Humanities Citation (style guide)Boxall, John, 1975-, Arduino Workshop: A Hands-on Introduction With 65 Projects. San Francisco, No Starch Press, 2013.
MLA Citation (style guide)Boxall, John. Arduino Workshop: A Hands-on Introduction With 65 Projects. San Francisco, No Starch Press, 2013.
Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 60 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more.
Notes
Record Information
Last Sierra Extract Time | Feb 24, 2024 05:32:54 PM |
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Last File Modification Time | Feb 24, 2024 05:33:15 PM |
Last Grouped Work Modification Time | Mar 24, 2024 06:13:22 AM |
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504 | |a Includes index. | ||
505 | 0 | |a Getting started -- Exploring the Arduino board and the IDE -- First steps -- Building blocks -- Working with functions -- Numbers, variables, and arithmetic -- Liquid crystal displays -- Expanding your Arduino -- Numeric keypads -- Accepting user input with touchscreens -- Meet the Arduino family -- Motors and movement -- Using GPS with your Arduino -- Wireless data -- Infrared remote control -- Reading RFID tags -- Data buses -- Real-time clocks -- The internet -- Cellular communications. | |
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